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Town Canal

Hello! It has been a while since I posted some 3D Environment Artwork.

This time, I decided to learn some multiple shader masking of PBR materials to create a realistic feel for my artwork. I took the famous Venice Canal as my inspiration to try and replicate a well-known spot, with newly-acquired skillset from Blender. (I also tried learning Cloth simulation, and partially failed for some spots lol)

I started this project with a purpose of giving more oomph to my portfolio, since I'm currently in the process of job-hunting(in a foreign country at that!). Compared to my previous work, I believe this is the current peak of what I can do with my current skillset. I'm still eager to improve, so probably my next target would be learning Unreal Engine and create some Environment Artworks there. Hope you like it!

Started: January 9, 2026
Ended: February 2, 2026

Initial Sketch

Initial Sketch

Window Placement Proportions

Window Placement Proportions

Added few details for the windows

Added few details for the windows

January 22 progress. Also tried to adjust the camera angle to purposefully hide the unneeded background image part from my HDR.

January 22 progress. Also tried to adjust the camera angle to purposefully hide the unneeded background image part from my HDR.

Material setting and Texturing done!

Material setting and Texturing done!

Wireframe Render

Wireframe Render