Hello! It has been a while since I posted some 3D Environment Artwork.
This time, I decided to learn some multiple shader masking of PBR materials to create a realistic feel for my artwork. I took the famous Venice Canal as my inspiration to try and replicate a well-known spot, with newly-acquired skillset from Blender. (I also tried learning Cloth simulation, and partially failed for some spots lol)
I started this project with a purpose of giving more oomph to my portfolio, since I'm currently in the process of job-hunting(in a foreign country at that!). Compared to my previous work, I believe this is the current peak of what I can do with my current skillset. I'm still eager to improve, so probably my next target would be learning Unreal Engine and create some Environment Artworks there. Hope you like it!
Started: January 9, 2026
Ended: February 2, 2026